Attack type and Damage type

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Attack type and Damage type

Post by OmegaSui on 18/7/2011, 9:20 am

I need Deckai to confirm his game constants here too.

Damage categories :
Value EquivalentType Applies Armour value
Unknown (Uknown) Unknown (Uknown)Universal No
NormalNormal PhysicalYes
Enhanced Enhanced PhysicalNo
Fire Magic
Cold Magic
LightningMagic
Poison Enhanced
Divine Magic
Magic Magic Magical No
Sonic Magic
Acid Enhanced
ForceMagic
Death Magic
Mind Magic
Plant Magic
Defensive Magic
Demolition Enhanced
Slow Poision Enhanced
Spirit LinkMagic
Shadow Strike Magic
UniversalUniversal UniversalNo


-> main damage types
Type Applies Armour value Classification
Normal Yes Physical
Enhanced No Physical
Magic No Magical
UniversalNo Universal

Unknown - Will ever do the damage
Normal - Normal Damages
Enhanced - Normal Damages more used in Unit Cause Damage Area
Fire - Will ever do the damage, more used in Unit Cause Damage Area
Cold - Like the cold effect
Lightning - Instant Damage without the small wait of 0.01~0.02 seconds
Poison - Can not kill units
Disease - Like Poison, more used in Unit Cause Damage Area
Divine - Damage goes through Chaos armour type.
Magic - Magical Attacks, like Spells! (Notice Anti-Magic Amulet if you get what I want to tell you)
Sonic - Lightning type more used in Unit Cause Damage Area
Acid - Disease more used in Unit Cause Damage Area with a lot of units
Force - I DO NOT KNOW
Death - Undead Attack
Mind - Magical Attacks, more used in Unit Cause Damage Area
Plant - Natural Attacks
Defensive - Normal+Fire Damages more used in Unit Cause Damage Area
Demolition - Reduced by Armor Resistance, like a normal attack, but ignores defence type
Slow Poison - Won't kill unit, most of the times used in a Single Target with a repeated timer
Spirit Link : Suicide Event. It converts a proportion of incoming damage into spell damage, and then shares that damage amongst all units with the Spirit Link buff.
Shadow Strike : You know.
Universal : Goes through anything, and does ever full damage.



Attack Categories:
WorldEditor Value JASS ValueEquivalent
SpellsATTACK_TYPE_NORMAL Spells
Normal ATTACK_TYPE_MELEE Normal
Pierce ATTACK_TYPE_PIERCE Normal
Siege ATTACK_TYPE_SIEGE Normal
MagicATTACK_TYPE_MAGIC Magic
Chaos ATTACK_TYPE_CHAOS Normal
HeroATTACK_TYPE_HERO Normal


-> main attack types :
Type Notes
Spells This will damage spell-immune enemies if the damage is physical or universal, and will damage ethereal enemies if the damage is magical or universal. The Spell Damage Reduction (AIsr) item ability applies to this (and only this) attack type.
Normal This will damage spell-immune enemies if the damage is physical or universal, and will never damage ethereal targets (regardless of damage type).
Magic This will never damage spell-immune targets (regardless of damage type), and will always damage ethereal targets (regardless of damage type).

Note that even though you can change the values for Ethereal with the Gameplay Constants, only AT:Magic and AT:Spells will have any effect thanks to the hard-coded nature of ethereal targets.

Finally, Armour Type (as opposed to Armour Value) always applies, no matter the attack type. The values can be changed though.

Armour Types : I shall wait for Deckai's game constants first.



Finally :
Attack Type Damage Type Affects Spell-Immune Affects Ethereal
Normal Physical YesNo
Normal Magical No No
NormalUniversal Yes No
SpellsPhysical Yes No
Spells MagicalNo Yes
Spells Universal Yes Yes
Magic Physical No Yes
Magic Magical No Yes
Magic UniversalNo Yes


Credit goes to Sophismata from wc3c.net


Last edited by OmegaSui on 29/7/2011, 7:28 pm; edited 1 time in total

OmegaSui
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Re: Attack type and Damage type

Post by Aria.OwNs on 18/7/2011, 1:28 pm

Nice guide, I think we really needed it.
Now wait for Deckai's confirmation.

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Re: Attack type and Damage type

Post by OmegaSui on 18/7/2011, 2:01 pm

Is it me or the userbar for ABC is broken?

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Re: Attack type and Damage type

Post by Aria.OwNs on 18/7/2011, 2:03 pm

It redirects you to http://animestadium.4rumer.net/t343-new-suggestion-system#4462 lol.
So yes, I guess it's broken.

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